Crypt of the NecroDancer Wiki
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Mary is a girl of unknown origin. She is accompanied by her little lamb.

Rules and Restrictions

Mary starts with a shovel, a spear, a torch, cookies, and the Nazar Charm.

Throughout her runs, she is followed by her lamb. The lamb is to be protected from the monsters, as its death will also kill Mary in the process (Mary's Curse).

If Mary loses her sheep but exits the level before her curse kills her the sheep will respawn and the curse will be lifted.

Strategy

[TBA]

Items

[TBA]

Combat

[TBA]

Special Enemy Interactions

Most enemies will ignore the lamb, only attacking it if it is in the way of reaching Mary. Some have special interactions though.

These enemies will go through the lamb as if it were not there:

  • Monkeys
  • Pixies
  • Evil Eyes
    • Exception: If the lamb is directly adjacent to the Evil Eye then it will damage.

The 3x3 "splash" attack done by these enemies will not harm the lamb:

  • Mushrooms
  • Yetis
  • Metrognomes
  • Coral Riff
  • Exception: Fortissimole's splash will damage the lamb. (May be a bug, still present as of v2.55)

These enemies will treat the lamb like a wall tile and just stop moving if it's in the way, but hit through it if it is on the same tile as Mary:

  • Shove Monsters
  • Gorgons
  • Water Balls

These enemies have ranged attacks. They will not aim at the lamb, but will hurt the lamb if it is in the way:

  • Red Dragons
  • Ogres
  • Electric Mages
    • Exception: If there is exactly one tile between the mage and Mary, then the bolt will damage Mary without hitting the lamb.

Other:

  • Moles will stop next to the lamb and pop up out of the ground. If the lamb is between Mary and the mole, then the mole will attack the lamb. If the lamb is to the side, then the mole will stay above ground and move one more tile to Mary.
  • Black Bats will not home in on the lamb like they do with the player. They have the same chance of attacking the lamb that a Red Bat would.
    • Ring of Luck and Luck Charm will also not save you the lamb from any type of Bat.
  • Warlocks will teleport the lamb along with Mary, placing it on the same tile that Mary ends up on.
  • Spiders will not jump out of the wall for the lamb.
  • Earth Dragons' special ability will place walls on the tile that the lamb is on, but the lamb will not be affected by it.
  • Coral Riff's tentacles in phase one will not attack the lamb
  • Leprechauns will kill the lamb and disappear, but will not steal your remaining gold (which matters if you happen to reach the stairs before you lose).
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