Crypt of the NecroDancer Wiki
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Shopkeeper-2.gif

Shops are encountered at the lobby and at random locations within the dungeon. The player can buy items using Gold (dungeon shops) or Diamonds (Lobby shops). The shops within the crypt offer equipment that is lost upon death; the shops in the lobby offer permanent upgrades and unlockable items.

Gold Coin.png is lost upon death, typically obtained by slaying monsters within the crypt. It may also be obtained by destroying golden shop walls, using a bomb or certain tools while gigantic, for 10 gold per wall tile. The multiplayer, at Max level, gives slightly more gold.

Diamonds Diamond.png are not lost upon death; they can be found in separated Zone runs on the ground, hidden in walls, and by defeating a boss for the first time. However, starting a new playthrough always brings their amount down to zero, so a prompt is displayed to the player when they attempt to leave and still have enough diamonds to purchase anything in the lobby shops.

Dungeon Shops

Entrance NPC Currency Sells Drops Notes
Shopentrance.png Shopkeeper-2.gif Coin.png All types of equipment available. Head crown of greed.png
Crown of Greed
The location is random, but the shop will always be reachable through its door. The shop is surrounded by golden shop walls. There is only one shop per level. If the Coin Shop shopkeeper dies for any reason, they will stop appearing for the rest of the run, and the current items will be free. If the Coin Shop shopkeeper happens to leave the shop for any reason, the shop items will be free, and the shopkeeper will still return on the following levels. Like any other monsters the shopkeeper can activate traps, and if you attack the shopkeeper and manage to lure him to a trapdoor, the shopkeeper falls into the trapdoor, you can take the shop items for free, and on the following levels the shopkeeper appears like nothing happened.
SilverShopDoor.png MonstrousShopkeeper.png Coin.png All types of equipment available. none Very rarely, the normal shopkeeper will be replaced by a red-eyed version who is immediately hostile and drops nothing on death. Killing him will make all the items in the shop free without removing the "real" Shopkeeper from later levels. It is currently unknown if there's a specific trigger for this.

The Monstrous Shopkeeper can be distinguished by his red eyes and distorted singing. The most obvious sign that he is present is that the shop walls are silver, though they behave identically to the regular gold walls.

Secretshopentrance.png Shopkeeper-2.gif Coin.png High ranked equipment available. Head crown of greed.png
Crown of Greed
There is a chance that upon entering a new level, this shop will spawn in place of the normal shop. Instead of a door, there will be a cracked gold wall which requires breaking to gain access to. Within the shop contains high tier or rare items.

Note that the shopkeeper here is the same as the standard shopkeeper. If you kill him, regular shops will be empty, and vice versa.

Travelrune4.png
Shopkeeper3.png
Glass Shop
Coin.png Glass equipment available. Head glass jaw.png
Glass Jaw
Reached by stepping on a green travel rune found in a cracked stone wall.
Travelrune5.png
Shopkeeper4.png
Health Shop
Coin.png Food and heart containers. Charm gluttony.png
Gluttony Charm
Reached by stepping on a blue travel rune found in a cracked catacomb wall.
Travelrune3.png
Shopkeeper2.png
Blood Shop
Heart.png All types of equipment available. Always includes at least one golden weapon. (unless player character is weapon locked) Blood drum.png
Blood Drum
Reached by stepping on a red travel rune found in a cracked stone wall.

Purchasing items can kill you if you don't have enough hearts to cover the cost. Damage preventers such as Shield Spells and Glass Armor won't protect you, but the Potion can save your life if you overspend.

The blood shop is guaranteed to spawn on 1-1 or 1-2 [1] in All Zones mode.

Travelrune.png
Npc transmogrifier.png
Transmogrifier
Coin.png You may replace a piece of equipment with a random new one from the same category. Scroll transmute.png
Scroll of Transmute
Reached by stepping on a purple travel rune found in a cracked stone wall.

Price increases with each use.

Travelrune7.png
Npc shriner.png
Shriner
Coin.png Allows you to choose 1 of 3 shrines. Reached by stepping on an orange/green travel rune found in a cracked dirt wall.

Green, Red, and Blue Dragons will spawn when attempting to blow up the shrines or the Shriner itself. These dragons do not count as a mini-boss kill and do not drop gold.

Travelrune8.png
Npc pawnbroker.png
Pawnbroker
Coin.png Allows you to sell an item for half of the shop price. Misc coupon.png
Coupon

Coin.png
100 * Groove Chain multiplier Gold

Reached by stepping on a yellow/pink travel rune found in a cracked catacomb wall.

When damaged, he transmutes the entire shop area into tar and will the chase the player.

The pile that he stands on contains references to many other indie games. Clockwise from center: fez from Fez, [katana from ?], sword from Rogue Legacy, helmet from Shovel Knight, golden idol from Spelunky, bow and arrows from TowerFall Ascension, skateboard from OlliOlli, Finn's sword from Adventure Time (TV show)

Travelrune6.png
Npc conjurer.png
Conjurer
Coin.png Summons a random item of a category of your choice. Bag holding.png
Pack of Holding
Reached by stepping on a light blue travel rune found in a cracked dirt wall.

Price doubles with each purchase.

Travelrune2.png
n/a n/a The player can choose 1 of 3 items. As soon as an item is chosen, the player will face several enemies to unlock the exit. Reached by stepping on a black/yellow travel rune found in a cracked dirt wall.
TilesPortal.png Dungeon master.PNG
Secret Shop
Coin.png/Heart.png A single powerful item, for very cheap. Can only appear behind the top wall of the glass, health, and blood shops. Very rare. A bomb, blood drum, glass shovel, blood shovel, or scroll of gigantism (with obsidian/glass/crystal shovel or pickaxe) is required to break through.

The wall is not cracked. The only way to see if a secret shop is present is by holding a torch near the top wall, or by looking at the size of the room. If a secret shop spawned, then the top wall of the host shop will be one tile lower than normal

Uses the same currency as the shop with which it spawned.

Technically counted as part of the normal coin shop, so the item will become free if the normal shopkeeper dies or leaves their shop.

Lobby

These shops use Diamond.png for currency, which can be found on Single Zone runs. Most of them must be unlocked by using a specific Key to open their cage, which can be found on a specific floor during a Single Zone run.

NPC Unlock Location in Lobby Use
Hephaestus.png
Hephaestus
Always available Top Left Allows the player to buy items that can be found in chests after purchasing. On the first playthrough after the purchase, the player will always encounter the item in a locked chest.
Dungeon master.PNG
Dungeon Master
Always available Top Middle Sells permanent heart containers. Their price increases after each purchase, reaching 12 Diamond.png for the third one (sixth in total).

The Dungeon Master also sells extra chests that spawn in every playthrough after purchasing (often in hidden rooms) and permanent coin multiplier upgrades.

Merlin.png
Merlin
Zone 1-2, requires digging to a secret room that contains the Gold Key Top Right Allows the player to buy Spells, Rings, and Consumables that can be found in chests after purchasing. On the first playthrough after the purchase, the player will always encounter the spell or item in a locked chest.
Beastmaster.png
Beastmaster
Zone 1-1, requires purchasing the Gold Key from that floor's shop for 10 gold Upper Left Allows access to all enemies the player has previously defeated in normal gameplay for practicing purposes.
Bossmaster.png
Bossmaster
Zone 1-3, requires purchasing the Gold Key from that floor's shop for 250 gold Upper Right Grants access to two subsections of her area - mini-bosses and boss fights - for practicing purposes. Purchasing one mini-boss unlocks all of their Zone variants (i.e., purchasing the Green Dragon also unlocks the Red and Blue variants). This also applies to bosses.
Weaponmaster.png
Weaponmaster
Zone 2-2, requires purchasing the Gold Key from that floor's locked shop for 400 gold Lower Left Allows the player to pick almost any weapon (including its gold, glass, blood, obsidian and titanium variations) for training with the Beastmaster and Bossmaster. Character-locked weapons are excluded (the Flower, the Golden Lute, and Amplified dlc.png Eli's prosthetic shovel).
Codex.png
Codex
Always available Lower Right Allows the player to master four advanced playing techniques. Including how to kill dragons, shopkeepers, as well as how to exploit traps using enemies and items.
Janitor.png
Janitor
Always available Bottom Left Removes items from the item pool for 1 Diamond.png for the next run.

His room has a "Next" and "Reset" tile, allowing you to scroll through the items, or reset items you have cleaned.

Diamond dealer.png
Diamond Dealer
Zone 2-3, requires digging for the Glass Key on Zone 2-2 and bringing it to the cage on Zone 2-3 without taking any damage. Bottom Right Allows the player to purchase items to take with them on their next non-All Zones Mode run.

Note: Weapon-locked characters such as Aria, Dove, or Eli are able to pick up weapons, but this causes them to immediately die of cowardice upon starting a run.

References

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