Shrines are special objects found through the crypt, each with unique effects upon activation. All shrines activate by "bumping" into them, with the exception of Shrine of Chance (activation costs gold), Shrine of Sacrifice (enemies must be killed next to it) and Shrine of Pain (the player must be hurt next to it). You can place a Bomb next to a shrine and destroy it before or after activating it, causing it to drop an item.
Shrine | Positive Effects | Negative Effects | Item Drop (unactivated) | Item Drop (activated) |
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![]() Shrine of War |
Bestows upon the player a ![]() ![]() ![]() |
Causes all future monsters to spawn as their hardest versions (e.g. the White Skeleton into the Black Skeleton). | ![]() |
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![]() Shrine of Blood |
Gives the player a random Blood weapon (drops current weapon) and also drops a ![]() |
Drops the player to 0.5 hearts of health upon activation. | ||
![]() Shrine of Darkness |
Gives player the ![]() ![]() ![]() ![]() |
If the player has a ring, it is destroyed and replaced with the ![]() All torches on the walls on current level disappear, and future levels have no wall torches. The player loses their torch if they have one. |
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![]() Shrine of Glass |
Grants a Glass Shovel, equivalent glass weapon, Glass Armor, Glass Jaw, Glass Torch and ![]()
Melody, Aria, Coda and Dove's weapons, Eli's Shovel and weapon as well as Dorian's Armor and Boots are not affected. |
Your previous items are destroyed. Glass equipment breaks when the player is hit. |
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![]() Shrine of Peace |
Gives player 2 additional heart containers and fully refills health.
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Upon activation, all of the player's equipment will be destroyed, with the exception of the ![]()
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![]() Shrine of Rhythm |
Summons a trapdoor under the player, sending them to the next level without missing a beat. Grants an Obsidian Shovel, equivalent obsidian weapon, Obsidian Armor, and Obsidian Torch for each corresponding slot that has an item already.
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Your previous items are destroyed. Removes every 8th beat (like the King Conga boss fight), deals 1/2 heart of damage if the player misses a beat. |
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![]() Shrine of Risk |
Gives two ![]() ![]() |
Player takes 0.5 ![]() The damage occurs before picking up items, so in particular, using a Scroll of Need with 0.5 hearts on the first beat of a level won't save the player from dying; the player will die with the potion on the floor. This can be avoided by using the scroll before entering the next floor.[1]
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![]() Shrine of Sacrifice |
Kill 5 enemies on tiles adjacent to it (up/down/left/right of the shrine) to activate it and get a choice of 3 items, with each item coming from a red/purple/black chest respectively,
Or kill a miniboss next to it to activate it immediately and get a choice of 3 glass weapons. If playing as a weapon-locked character, A visual effect of rising blood will show with each sacrifice. |
n/a | ![]() |
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![]() Shrine of Space |
Gives the player a choice of (from left to right) an ![]() ![]() ![]() |
Adds one extra room to each floor in zones 1 to 3. Zone 4 and ![]() |
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![]() Shrine of Pace ![]() |
Upon activation, all future levels will have a competitive time limit (indicated by green beat bars in HUD) for beating. If the player beats the level within this time limit, a random item will spawn on the next level.
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If the time limit passes without making to the next level, the player will take 0.5 damage. This damage cannot be prevented. | ![]() |
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![]() Shrine of Chance |
Upon activation, has a chance to spawn a random item from the item pool. | Costs to activate; price increases with each activation, with a chance to spawn nothing.
Wearing the |
A random item from the item pool | A random item from the item pool |
![]() Shrine of No Return ![]() |
Gives the player a ![]() ![]()
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Destroys player's current weapon.
Deals 0.5 damage to the player if they move to the tile on which they were 1 beat ago (indicated by a red square). The damage is dealt only once and breaks glass equipment. Can be prevented (e.g. with the Shield spell).
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![]() Shrine of Phasing ![]() |
Gives the player a ![]()
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Removes all of the player's equipment except ![]() ![]() |
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![]() Boss Shrine ![]() |
Gives the player a choice of three different random items. | Causes all levels after the level activated to have two minibosses (three on Hard Mode) required to unlock the stairs. | ![]() | |
![]() Shrine of Pain ![]() |
Summons items when the player is hurt next to it.
Gets activated and used up after five summons. If a hurt leads to a loss of at least 2 |
n/a | ![]() | |
![]() Shrine of Uncertainty ![]() |
Gives the player the ![]() It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Broadsword, Rapier, Longsword, Whip, Bow, Cat o' Nine Tails, Flail, Axe, Warhammer, Cutlass, Staff or Harp. It cannot be a Dagger, Spear, Crossbow, Rifle or a Blunderbuss, nor can it be of Normal, Blood, Glass or Gold quality. |
The player won't know exactly which weapon the Mystery Weapon is until testing it in battle. | ![]() |
Bugs[]
- Shrine of Risk: Its thorn damage will activate an extra time when the Heart Transplant wears off or when the song changes in The Necrodancer fight.