Crypt of the NecroDancer Wiki
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Tiles make up the basic layout of the Crypt of the NecroDancer. They come in two types: Floor Tiles that the player can stand on, and Walls that provide an obstacle to movement.

Floor Tiles

Name Appearance Properties
Water Floor water.png
  • The player and monsters get stuck upon entering Water. They cannot move or attack until they take a beat to escape, after which the Water is removed from its tile.
  • Spell freeze enemies.pngFreeze turns Water into Ice.
  • Consumables bomb.pngBombs and Spell fireball.pngFireball remove Water.
  • When Hot Coals are created on Water, the tile is cleared.
  • Appears in Zone 1 and the Coral Riff boss room.
Tar Floor tar.png
  • The player and monsters get stuck upon entering Tar. They cannot move or attack until they take a beat to escape.
  • Spell freeze enemies.pngFreeze turns Tar into Ice.
  • Appears in Zone 2, and can be created by killing Tar Monsters.
Hot Coals Floor hotcoal.png
  • The player takes 1 Heart.png Heart of damage when standing still on Hot Coals for a beat.
  • Spell freeze enemies.pngFreeze removes Hot Coals.
  • When Ice is created on Hot Coals, the tile becomes Water.
  • Appears in Zone 3, and can be created by fire monsters or Hot Stone.
Ice Floor ice.png
  • The player slides on Ice. The player cannot attack and must move in the direction they entered.
    • Attempting to move or attack while sliding WILL result in a missed beat and reset the Groove Chain multiplier. To avoid this, the player must avoid entering movement inputs until they've finished sliding.
    • The player can still use multi-press combos.
    • Wearing Feet boots lead.pngLead Boots, Feet boots winged.pngWinged Boots, or Amplified dlc.pngFeet glass slippers.pngGlass Slippers prevents sliding.
  • Consumables bomb.pngBombs and Spell fireball.pngFireball turn Ice into Water.
  • When Hot Coals are created on Ice, the tile becomes Water.
  • Appears in Zone 3, and can be created by ice monsters or Cold Stone.
Ooze Floor ooze.png
  • The player is shrunk while standing on Ooze. While shrunk, the player cannot attack or dig and takes double damage from enemies.
  • Appears in Zone 4, and can be created by attacking Ooze Golems.
Conduit Amplified dlc.png Conduit.png
  • While standing on a Conduit, the player becomes Charged. While Charged, attacks on monsters create an arc of lightning that deals 1 damage to any and all connected monsters.
    • Wearing Feet boots winged.pngWinged Boots prevents the player from becoming Charged.
  • Consumables bomb.pngBombs remove Conduits.
  • Appears in Zone 5.
Rising Tile Amplified dlc.png Rising floor.png
  • Upon the player entering and exiting the tile, this becomes a Stone Wall.

Note: This tile does not appear anywhere in normal gameplay, but it can be accessed by using the level editor.

Walls

Name Hardness Appearance Properties
Dirt 1 Wall dirt.pngWall dirt z2.pngWall dirt hot.pngWall dirt cold.png
  • Basic Wall.
Stone 2 Wall stone.pngWall stone z2.pngWall stone z5.png
Catacomb 3 Wall catacomb.pngWall catacomb z4.pngWall catacomb z5.png
Shop Wall 4 Wall shop.pngWall shop dark.png
  • Leaves behind a gold pile worth 10 gold when dug.
  • Appears around Shops and Secret Shops.
Hot Stone 2 Wall stone hot.png
  • Leaves behind Hot Coals when dug.
  • Appears in Zone 3.
Cold Stone 2 Wall stone cold.png
  • Leaves behind Ice when dug.
  • Appears in Zone 3.
Crypt Dirt 1 (Amplified dlc.png 0)[1] Wall dirt z4.png
  • When dug with a Tool, it will automatically dig adjacent Crypt Dirt and Crypt Stone.
  • Appears in Zone 4.
Crypt Stone 2 Wall stone z4.png
Stage 4 Wall stage.png
Door 0 Door.png
  • Opening a door will open all connected doors.
  • Will disappear if both Walls at the sides are dug out.
Metal Door 0 Door metal.png
  • Stays open for 2 beats before automatically shutting.
  • Will disappear if both Walls at the sides are dug out.
Locked Door Unbreakable Door locked.png
  • Cannot be destroyed by Consumables bomb.pngBombs.
  • Can be opened with a Key.
  • Appears in the NecroDancer boss room, where it is opened with a button puzzle.
Receding Wall Amplified dlc.png 1 Wall dirt z5.pngWall dirt z5 receded.png
  • When dug with a Tool with a Dig Level of 1, it will recede into the ground and reappear after 2 beats.
  • Destroys gold piles on it upon reappearing.
  • Higher Dig Levels will dig the wall out normally.
  • While receded, it will not be destroyed by Consumables bomb.pngBombs.
  • Appears in Zone 5.
  1. Amplified dlc.png In Amplified, Crypt Dirt no longer requires a tool to be dug.
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