Crypt of the NecroDancer Wiki
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The game is divided into four Zones (five in Amplified dlc.png Amplified), each having three levels and a boss fight. Every Zone can be directly accessed from the Lobby (if unlocked). Each Zone gets progressively harder, with more enemy spawns, which tend to have higher health and deal more damage. Progressing through the game will unlock Achievements.

Wall zone1.png Zone 1

Zone 1 is cave-themed. Rooms are small and generally connected through narrow passageways. Most of these passageways have doors. The hazard of this Zone is water.

Tiles: Dirt floorWaterDirt wallDiamond dirt wallDirt wall portalStone wallStone wall portalCatacomb wall portalCatacomb wall portalPortalCracked shop wallBorder wallDoorMetal door
Traps: TrapdoorBounce traps'Tempo up' trap'Tempo down' trapSpiketrapBomb trap
Monsters: BatRed batGreen bat ...

Wall zone2.png Zone 2

Zone 2 is jungle-cave themed. Passageways between rooms are usually wider and there are fewer doors separating them. Hidden rooms in this Zone will often contain bombs as well as enemies. The hazard of this Zone is tar.

Tiles: Floor floor2.pngFloor water.pngFloor tar.pngWall zone2b.pngWall dirt zone2 diamond1.pngZone2 wall dirt crack.pngZone2 wall stone.pngZone2 wall stone crack.pngWall catacomb.pngCracked wall catacomb.pngTilesPortal.pngCracked wall shop.pngWall border.pngDoor.pngMetaldoor.png
Traps: Trapdoor.pngBouncetrap.pngSpeeduptrap.pngSlowdowntrap.pngSpiketrap.pngBombtrap.png
Monsters: Armadillo.pngArmadillo yellow.pngArmoredskeleton.png...

Wall zone3.png Zone 3

The theme of Zone 3 is ice and fire. Zone 3 varies greatly from the previous two Zones as the levels take place in an open cave - as opposed to rooms connected with passageways - and several new hazards are introduced, the most notable being hot coal and ice.

Tiles: Zone3 floor.pngFloor hotcoal.pngZone3 floorB.pngFloor ice.pngZone3 wall dirt hot.pngZone3 wall dirt cold.pngWall dirt zone3HOT diamond1.pngWall dirt zone3cold diamond1.pngZone3 wall dirt hot crack.pngZone3 wall dirt cold crack.pngZone3 wall stone hot.pngZone3 wall stone cold.pngZone3 wall stone hot cracked.pngZone3 wall stone cold cracked.pngWall catacomb.pngCracked wall catacomb.pngTilesPortal.pngCracked wall shop.pngWall border.png
Traps: Trapdoor.pngBouncetrap.pngSpeeduptrap.pngSlowdowntrap.pngSpiketrap.pngBombtrap.pngConfusetrap.pngTeleporttrap.png
Monsters: Cauldron coals.pngCauldron ice.pngShovemonster.png ...

Wall zone4.png Zone 4

Zone 4 is dungeon-themed. All rooms vary in the size of their squares and are secluded from one another. Digging up a tier 1 or 2 wall digs up adjacent walls too (if the player has the appropriate shovel). The main hazard of this zone is Ooze. If the player has no shovel at all when you enter the floor, four goblin sentries will spawn in the room with you, which will run away and break walls for you. Amplified dlc.png You can dig zone 4 dirt walls without a shovel, so goblin sentries don't spawn at the start.

Tiles:
Z4tiles.png
Traps: Bouncetrap.pngSpeeduptrap.pngSlowdowntrap.pngSpiketrap.pngBombtrap.pngConfusetrap.png
Monsters: Black Bat.pngGhoul.pngGoblin Sentry.png ...

Wall zone5.png Zone 5 Amplified dlc.png

Zone 5 is electric-themed. Electric wires run throughout each floor. Tier 1 walls pop back up two beats after being dug using a shovel with exactly 1 digging power, if there is nothing in the way.

Tiles:
Zone5Tiles.png
Traps: Trapdoor.pngBouncetrap.pngSpiketrap.pngBombtrap.pngScattertrap.png
Monsters:

Wall zone boss.png Boss Level

Boss Levels spawn after the third level of each Zone. In any mode other than a single zone or dance pad mode, defeating the boss will take the player into the next Zone of the game.

Most zones have exactly one boss level. King Conga, Deep Blues, Death Metal, Coral Riff, and Amplified dlc.pngFortissimole will each appear in one of the boss levels, in a random order. When playing as Cadence, Melody, Aria, or Amplified dlc.pngNocturna, who have special final bosses, that boss or bosses will appear in Amplified dlc.png zone 5 or Nodlc.png zone 4 (or zone 1 instead for Aria), replacing one of the common bosses.

Tiles: Boss floor.pngFloor water.pngBoss wall.pngDoor.png
Traps: Bouncetrap.pngSpeeduptrap.pngSpiketrap.pngConfusetrap.png
Monsters: King conga.pngDeath metal.pngDeep blue.pngCoral Riff.pngDead Ringer.png ...
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